Integrating educational technology into your classroom is more
than just making it available to your students. Educational
technology that is not carefully integrated probably won't get used
much -- and it's the activity of integration, of re-thinking your
course and your pedagogy, that probably has as much benefit as any
technology.
Below is a discussion of some of the issues in integrating
technology into an undergraduate classroom:
Fitting the Curriculum to the Technology
Some technologies may not make a whole lot of curricular impact,
like electronic mail. But others, like Kurt Gramoll's multimedia
work or Farrokh Mistree's Design-Learning Simulator, may require a
substantial change in curriculum.
- Does the technology structure and present concepts in the same
way that you currently do?
For example, some early Geometry tools tried to change the
two-column Geometry proof format. Teachers avoided these tools
because their experience and all the textbooks were incompatible.
Maybe the new structure and representations are even better than
those that you currently use. Structure and presentation is an
important issue to address.
- Does the technology have an impact on assignments?
Case studies can be a tremendous asset to students, but they
have an impact on assignments. Are your typical homework problems
already answered in the case study? Can you come up with
new assignments that build on the case studies? In some
classes using case studies, the students have been able to tackle
more complex (and more interesting!) problems earlier in the
course because a case study was available to serve as a starting
point and to provide a structure.
Fitting the Classroom Style to the Technology
Electronic mail, Mark Guzdial's CaMILE, and other communications
technologies may have more of an impact on your teaching and
interaction style than on your curriculum or assignments. Are you
prepared to get questions from students on literally a daily basis?
Are you willing to look at work (submitted as an electronic mail
attachment) before it is officially turned in as an assignment?
And if students can now broadly communicate with one another
outside of class, how comfortable are you with students answering
one another's questions? While acting as a teacher is a terrific way
for students to learn, you may have concerns about the accuracy of
the advice that students provide to one another. Can you or your TAs
review student discussions for accuracy?
Finally, if students can now broadly communicate with one
another, you need to be all the more careful in communicating
standards of ethical practice in your classroom. Can students talk
to one another about their homework? Can they share approaches? Can
they point one another to resources on the Web and elsewhere?
Setting Expectations
Once the technological Pandora's Box is open (and perhaps, for
higher education, it has been open for several years), students may
become more demanding consumers, asking you to try new things or to
allow use of new technologies. If you buy into email, will you also
buy into real time chats during office hours for students who can't
leave work? If you buy into case studies, will you also buy into
students sending you Web addresses of related work for posting on a
course homepage? From our perspective, these are amazing events --
they are the signs of students taking charge of their education and
actively seeking to improve it. But be prepared! Undergraduate
faculty have typically had the role of orchestrating learning.
Students holding the tools of educational technology in their hand
may start to attempt solos -- and since you won't be by their side
as they enter the workforce, playing solos is a great way to start a
career of lifelong learning!
Use Existing or Roll Your Own
A big question about educational technology integration is
whether you're willing to integrate the technology yourself, or if
you prefer to "roll your own" and engage in educational technology
development. There are some excellent tools for developing
multimedia and Web-based applications, so you may be tempted to
simply pick up a copy of Director and start producing your own
materials.
But educational technology is about more than just building
media. It's also about curriculum, representing activities and
content, and designing interaction. It involves consideration of
bandwidth requirements, cross-platform delivery, and graphics file
formats. And, of course, careful evaluation of what you are
producing.
It may be more appopriate to look for a handful of off-the-shelf
materials, some tailoring by you, and perhaps some small technology
development (e.g., Web pages, example MATLAB or Mathematica files)
to marry the pieces.
On the other hand, it may be entirely appropriate to roll your
own, and without significant effort. A case library of successful
student projects requires just a little implementation effort each
quarter, but the overall effect is the collection of useful
educational materials. The challenge in this case is indexing: How
do you help students to find the most useful materials at the most
useful times. |